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Inkie Beard Blog - A collection of writings and ramblings about game design, development, future speculation, and much more.

Current Side Projects

  • Galliventurer - Space exploration game (early pre-production).
  • Lite RBAC CMS - flat file json data storage accessed via serverless lambda running NodeJS
    Github Repo
  • Creator Mission Control - analytics dashboard for a snapshot view of post engagement and charting trends across multiple social media platforms. [COMING SOON]
  • VueJs framework/component library for quick boostrapping of published object lists via json files
  • Countdown timer for stream start - Or for counting down to anything! Super easy to customise, UI for custom setup coming soon.

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Featured Animation

Small fluid animation rendered in Blender, simulated with FLIP Fluids addon. The animation is the Funhaus DudeSoup invading the old Google Trends set.
Rendered using AWS EC2 spot instances and some custom render scripts, render time still at 12h 57m, so obviously need to do more optimization and get GPU instances working with blender. You'll notice there is a super choppy bit in the middle where I tried to do a little slow mo just with Final Cut, because trying to rerender at different frame rates with the fluid was doing my head in, so just nope, we're left with choppiness.

EDIT: So this was well before I had started playing with EEVEE engine in Blender 2.80 beta, keen to go back and re-render this in EEVEE, see how quick it is and what changes to the shaders I need to make.

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